7 Crucial Tips to Surviving the Unsigned Music Scene
(Part 2)
If youâ??ve read the first article with the most useful and unspoken professionalisms to help your band progress to the next level on the live performance scene, then hopefully you will have taken the advice into account and already begun the processes that are guaranteed to increase your legitimacy as artists in the live circuit. If you havenâ??t, then please check the blogs on this website before continuing on. Now, welcome to the encore, Part 2 of 7 Crucial Tips to Surviving the Unsigned Music Scene
1. The Management
Before signing a record deal it is absolutely mandatory, in all legitimate cases, for the band/artist to have an employed manager to oversee the signatory process and to be the primary link for communication between the artists and the record label. Although it may feel instinctive to have a friend perform the role of manager under the guidance of the band itself, this is a career move that is almost guaranteed to end in tragedy. Should the label have any suspicion that the manager is working under the direct control of the band itself, they will immediately demand his/her dismissal and place your band under the wing of a label-appointed band manager, who will, without any shadow of a doubt, be looking out for the interests of the label primarily and those of the artists at a distant second.
It is imperative then, that the manager[s] you appoint at least appear to be working for the band through his/her own initiative and with their own motives in mind. They should be working under their own company name and, even if you are their only act, you should have an independent contract written up (at the managerâ??s expense) and signed between them and yourselves as individual artists working as a collective. This contract would precede and thus, over-rule, any contract with the band that should follow, and any company or organisation that acts in a way that intentionally tries to make you break or dishonour that agreement would be acting unlawfully. Age is a major consideration when investigating how genuine a manager is; ensure that the people you employ are of a professional age with considerable, confirmable experience within the music industry.
2. behind the Lensâ?¦
Image, style, scene and the fashion that is inevitably tied with these concepts are unavoidable when trying to make a successful career as performance artists of any kind. These ideas are, unfortunately for most, as imperative as the equipment that you use on stage and will involve a level of sacrifice when finally put into practice; so to, is the world of band photography and video footage. If you want to create a presence for yourselves as artists, especially at a beginner/pre-professional level than you will need to ensure that you have an iconic image of the band for use in advertising such as online profiles/ gig flyers and posters for merchandise.
So, what are the key things to consider when booking the bands first photo-shoots? Most people believe that the most important to take into account are;
Clothes
Location
Style
Likeness to genre
While these are important things to consider, the most important and forgotten thing to take into account when thinking about your first band photo-shoot is actually who is taking the photo! Almost every band will employ the cheapest and most talented amateur photographer available and will come out with a beautiful, labour-crafted image of their band that truly represents them, but who will see this image after it is produced in the 6 months that follow until it becomes out of date and unsynchronised with the ideals and image of your band or your genre? The potential audience for this painstakingly achieved and perfectly captured moment of the band is only as far as the reach of the band itself, as the beauty and artistic integrity of band photography is incredibly under-rated and unconsidered in the photography world, and the work is thus unlikely to be included in the photographerâ??s main portfolio. This move then, is indeed an inexpensive bullet in the foot that almost every musical-outfit takes at some point at the beginning stages of their career.
The alternative is to raise the money to employ the services of the most well-known and successful professional photographer known to work with bands of your artistsâ?? genre. Though this may seem like a huge expense for something that seems relatively unimportant in the music world, it is a move that will definitely help the band along in becoming recognised in your musical niche. You will often be surprised at the affordability of the photographer snapping shots of your biggest influences and in the weeks that follow you working with them, you will have thousands, possibly tens of thousands, of likeminded individuals seeing your faces and band name on the photographers associated websites and online profiles/portfolio[s]. As this work will undoubtedly be of expert standard, it will be easily marketable and even exportable for profit as posters/ album artwork and/or as the eye-catching display picture that dominates your online profiles. This is an invaluable move that you will not regret, and every time you work with that photographer, the price for the photoâ??s, and the ensuing publicity, is likely to decrease every time, as long as you are professional and easy to work with.
*This concept is not exclusively effective for photography. The very same principal can be applied to almost any aspect of being in a band where a third party is involved in a creative process, from recording/ mixing/ mastering your album, album/merchandise artwork to who directs your music video. Though it may seem unfortunate, in the music industry, who is often of greater importance than what*
3. Pay to Play
There are an almost immeasurable number of illegal or just immoral band â??servicesâ?? that are trying to make money from providing very little and charging a lot of money for it. Promoters that demand you buy tickets in advance for your shows, Competitions that ask for a â??smallâ?? processing fees, online â??marketersâ?? who promise to increase your bands online presence for a one-time feeâ?¦ etc. These people are scum. They are to be ignored and immediately named and shamed. Once in a very long while, you will find a competition that might include a guarantee of television/radio time, or automatically raise your exposure by some other means or through your own initiative without you being required to â??winâ?? anything after payment. These rare exceptions and the future â??Buy-onâ? to a tour with an extremely famous band are the only cases where you should ever consider parting with money before you perform. You have worked too hard and too long to perfect your art, you should never have to pay for the privilege of performing it.
4. Winning without Winning
Battle of the Bands, these contests are often un-affectionately referred to as â??Battle of the Fansâ?? due to the inevitable triumph of the act that has made the (surprisingly inexpensive!) financial decision to employ a 50-seater coach to bring their own enthusiastic audience for the evening and are seldom judged based on performance alone. How then, are these and similar competitions to be profited from if you cannot afford for your hometown to accompany you to your performance? If you have followed the advice regarding Lights, Intro, Load-in/out, Merch Stand and Talking to Everyone! From the last article than your professionalism will have already narrowed the gap between yourselves and the band with the enormous vehicle parked outside with 50 of their closest friends on-board. If however, you still feel that you will almost certainly walk-away from the event without winning the prize on offer, here are a few tips to ensure you make the most out of your time and the performance.
Print flyers; very few bands bother to physically print anymore as so much of marketing is now committed to the inexpensive world of the internet. The reaction to physically printed free advertising is now bigger than it has ever been, try to ensure that nobody leaves the event that night without your flyer in-hand.
Cheap Badges; Button badges are extremely cheap to have printed and a huge favourite of live-music fans. Print a couple of hundred to sell at an extremely low price (10p UK / a quarter US) and they will be gone 10 minutes after you have loaded-out your equipment. This perpetuates advertising for as long as those bags/shoes/jackets possess your badge and slowly but surely generate huge curiosity about your band.
*You may be tempted to give the badges away for free to off-load them faster and achieve the same effect, be warned that something received without cost holds much less value to the owner than something they have spent even a small amount on. Charge something, be willing to be convinced to do otherwise*
Photograph/Video the show!; Even if you donâ??t win, the backs of the audience that the winning band has brought to the show will certainly look good on camera when they are stood in-front of you on stage.
Record your performance through the P.A; if the competition was worth entering in the first place then you will have already ensured that your live performance is at the top of its game. To record your performance through the P.A can be as simple as having an I-pod/I-Phone/Minidisk with a line-out and recording capabilities. Record your live performance through the P.A and if even one of the songs comes out 99% note-perfect, you have yourself a brand-new live recording, and if you do actually win the competition, then the recording should be good enough to sell as a â??Battle of the Bands 20–â?? EP!
â??Dropâ?? the prices of your merchandise for the performances; â??Special Battle of Bands Pricesâ? written up on your new price-list will almost definitely attract sales that would not have come about otherwise, even if the â??originalâ?? crossed-out prices are a little higher than they were the week before 😉
Follow these tips and you will find yourselves walking away from the event forgetting whether you actually won in the end or not.
5. Hometown Heroes
A band without a home is most often as successful as the proverbial chocolate teapot. Your home town is where your band must be able to guarantee a sell-out show. If the town/city that the members of your band live in has very little enthusiasm for music, or perhaps it is already inundated with bands that have the support of the local masses, then you may want to consider finding a town nearby that you can attach yourselves to and take-over. If you have an EP or album launch/ record label scout/ gig review/ live recording or any other performance with an ulterior motive then you need to know without any shadow of a doubt that you will have an energetic, excited crowd that will help you sing those choruses. Some ways of ensuring greater success in becoming â??hometown heroesâ? are:
Announcing, wherever possible, where you are from in your online profiles
Make gig prices cheaper for hometown shows
Set-up a â??street teamâ?? to help the band in exchange for free merchandise/gig entry
Title a song/album with something recognisable as a reference to your hometown
Poster/flyer/stencil and otherwise â??decorateâ?? your local area as much as possible
Do â??publicâ?? band practices every couple of weeks with no entry free
Try to set-up and run your own night at a local venue. This may sound like an awful lot of extra work, but if you have even a small degree of control over the music in your local area, then you can ensure that your presence (slightly) dominates it.
Attend local shows as much as possible, with flyers/CDâ??s in-hand.
Give music lessons to local beginner musicians, in a couple of years the bands that they establish will list you as one of their influencesâ?¦ An invaluable accolade and a good way of generating funds for your next tour.
It is far from the intentions of this author to seemingly promote artists lying to their audience or to encourage underhanded techniques to win over a minority of people. Instead, what I hope to imply is that people who attend local shows, and support artists in their own communities, deserved to be rewarded with equal dedication of the artists that those communities create.
6. Endorsements
An endorsement is the pro-bono service or supply of a product in exchange for the attachment of their company/brand to your musical outfit. These can come in innumerable shapes and sizes, including but not exclusive to:
Energy/Soft Drinks
Water
Clothes
Shoes
Instruments/Equipment
Printers (T-Shirt/Paper)
Magazines
Radio
â?¦or even vehicles!
Though it may seem like a massive improbability for a band to obtain a full pro-bono endorsement from any company at their beginning stages, you would be extremely surprised at the services in your local area that may be in need of the advertisement that your band provides. If your presence in your hometown is well established and you have nationwide tours booked than you present access to a market that might be otherwise unaffected by other forms of advertisement. Be aware of independent music stores, printers, clothing stores, local-based magazines/fanzines/websites/radio stations and especially of products that bands of your genre seem to be able to access support from.
Start small when pursuing endorsements; guitar strings/drum skins/sticks and small clothing companies etc. The expense saved on items like these and the credibility that you achieve by attaching yourself to these companies will begin a butterfly effect that may lead to larger endorsements. When you are ready to pursue PRS/Trace Elliot/MTV or Monster Energy Drink, be sure to make the most out of your approach by including the following in your presentationâ?¦
Video; including decals/stickers/the product/product logo/yourself performing and using the product and keep it around 2m: 30s long, the same as a TV commercial. If the production value is high enough you may be surprised to find the company wish you use it on their website or even as an actual commercial.
EPK [Electronic Press Kit]
Contact information
Be careful when choosing who you decide to attach yourself to creatively, a company that makes inferior products or is known to betray costumer trust is likely to do more harm than good.
7. Unplugged Alternative
Though your band may rock harder than any that hath cometh before, you may find yourself under great professional strain if your requirements automatically include a full backline to perform. You may also find that booking a full tour may be extremely difficult. It is highly recommended that every band, no matter what genre, have a possible acoustic/unplugged alternative. You may even find that you have more bookings as an acoustic band than with the line-up and performance style that you find yourself most comfortable. The advantages of being able to perform without masses of equipment include:
Busking; should you find yourself with a day off, make a good hourly wage by performing songs out in the street acoustically. If youâ??re performing that evening, then busking out in the city centre near the venue is a great way to promote the event and generate a bigger crowd.
Open Mic Nights; Great advertisement and networking opportunities
Inexpensive Recording; to work-out the costs of recording an acoustic version of your best song. Take the costs of the original recording, and divide by 20. An inexpensive and, [especially when live] an incomparable measure of musicianship.
Radio performance; should you be interviewed in a local/national radio station, the likelihood of you being able to perform with a full backline is rather nonexistent. If you are prepared with an acoustic version of one or more of your songs, you may find your airtime doubled.
â?¦ One more for luck! …
8. Time, the one they donâ??t want you to know!!!….
As a musician, you will see possibly hundreds of bands break-up/ take a hiatus/ retire and simply fade-out without ever truly establishing themselves beyond the borders of their friendship circles. These are the unavoidable tragedies of the local music scene, most often lost to University/Childbirth/Marriage/Mortgages and the other confines of real life. There is one thing that remains to be acknowledged in the music world, it is true for every industry in the world and truly guarantees that those who practice it become successful, professional full-time musicians.
Time.
If you practice twice a week, play your hometown every month, tour three times a year, make consistently better records and carry yourself in a professional manner and always treat your working colleagues with respect. You will become a success, in time. For some it may come in one year, for some it may take 10, but if you keep working, perfecting, promoting and acting like a professional. Then you will be a full-time musician. It truly is as simple as that, though the advice in these articles may help you on their way, as I hope it does, it is a matter of time and dedication.
Thank you for taking the time to read these articles. If you have any feedback, comments or old-fashioned abuse to reply with then please feel free to leave them in the â??commentsâ?? section of this website!
Sebastian Deery (Former band member/ singer / songwriter)
This is a short blog post to say a big thank you to Jeremy Moeder for the shout out on his new updated version of ‘Clock Solitaire+’. One of the most interesting solitaire games
He is one of the friendliest and hard working developers that I’ve had the pleasure of speaking to. He has been working till late to add extra features to Clock Solitaire+ and hopefully there will be a full review of this app up on appreviews4U very soon.
Jeremy has an exciting new solitaire games app currently in production called ‘Million Coin Drop’ which we will be reviewing in the near future. We will also be interviewing Jeremy in the future about his experiences as a developer and his future plans and goals. There are many interviews with creators of apps that have hit the big time, but there are hardly any interviews with up and coming developers who are battling away in the App Store.
Below is a screenshot of the shout out for appreviews4U which was a really nice gesture. Reviews of both of Jeremy’s solitaire games app will appear on this site soon.
How could a game that looks so simple achieve 7 million downloads? Well, simplicity and good gameplay sometimes wins over super flashy 3D artwork and highlights the need for a feel good factor and a good game concept to be up there with the app giants . . . Compete at different ski resorts for fun!
This game, priced at under a dollar, by Esoteric Development brings back that classic arcade feeling and presents an app with bags of personality and re-playable levels.
There is a ‘Red Menace’ levels pack in-app purchase option for under one dollar, but there are more than enough free levels at different ski resorts. . . 30 in total, and be warned, they are not easy to complete. So get ready to be entertained with hours of gameplay before you can even hope to master this App Store classic. On top of this, there are seven distinct game modes and if you do a neat trick you will be rewarded by being transformed into an awesome fireball of fury. New to the latest game update is the ‘Long Jump Challenge’.
The different game modes include: ‘Race The Clock’ with exciting speed trials, ‘Take To The Sky’ with high flying aerodynamic stunts and the ‘Pro Slider Challenge’. There is even a ‘pass ‘n’ play’ option or the option to have a little friendly competition in the game centre. A ski resort adventure must have classic!
The facts that are presented in this post about global warming climate change is so overwhelmingly supported with evidence, not just mathematically, but also with real world proof which adheres to common sense that even a hardened sceptic cannot ignore it.
So, what is the main cause of global warming climate change? In this post we are highlighting a truth that nobody hardly ever talks about and will upset some people and cause heated debates.
It is admirable that people are recycling rubbish and bringing their own bags to the supermarket, as well as maybe planting new trees in between the busy day to day working routines that almost everyone is chained to. However, beneath all of this hard work is a truth that undermines these efforts. Yes, every bit of effort makes a difference, and we may undo up to 10% of the overall damage that we have done to the environment through day to day living, such as battery powered cars and regulating your air conditioning output. Although all our efforts are minuscule when compared to the population explosion that is happening continually, even as you read this post.
The simplest way to avoid the environmental melt down that is happening on many levels is to limit the population of the world. If the world population was cut down to 25 percent, it wouldn’t matter if you had a 4 litre Mustang, or you kept your air conditioning whirring away 24 hours per day. Just think of your tree planting efforts and recycling compared to just one new human born into this world. That new life would output pollutants that would be at a rough guestimate of 50,000 times the negation of your best efforts. A global warming climate change variable that is key in causing negative effects.
So why don’t the governments of the world limit families to having only 2 children per household? Well, just think how many votes they’d lose. If they introduced extra tax for instance on extended families that want 3, 4, 5 or more children, how popular would they become? Countries that have imposed restrictions have not done so because of the environmental output, they are more concerned with the effect of over population on their economies. Let’s face it, however much we cover the fact up – greed, in the form of money will be the downfall of the human race, whether it be by nuclear war or a worldwide environmental collapse.
Human rights groups would be biting at the heels of common sense if countries with freedom of speech decided to limit families to 1 or 2 children per household. Demonstrations would pop up everywhere. The world population is now almost 7 billion and climbing, compared to only 1 billion in 1804, it is literally only about 25 years for every extra billion people to be added now, which will accelerate more and more.
So, not to appear to be having a dig at environmentally green methods and efforts, don’t get me wrong, they do have an effect and are very important. I personally recycle all plastics and rubbish myself. However, let’s get real on our efforts versus the real cause . . . over population. Unless governments across the world bury the many hatchets that divide them and families drop the human rights bill boards and accept responsibility for the damaging effect that more than 2 children per household can have on the environment, the problem will get worse and worse. Fuel shortages are beginning to appear, and on the heals of this there will be more poverty, and I’m not just talking about petrol, heating and fuel for cooking is also another consideration. That’s only the start, not to mention more animals going extinct and a global meltdown with ice shelves already collapsing.
As a skeptic, I can see that this problem will not be addressed, governments are far more concerned with their economies and being voted in by popularity, more than the long term effects and harm caused to our world by over population. Although certain country’s efforts and individual efforts to make a difference, albeit skirting around the real over population cause and problem are admirable.
So, what can we do? Carry on requesting paper bags and using unleaded petrol of course. Then, when there is an uprising, probably not in our lifetime, when the real cause comes to light, as it will, too late of course, perhaps our children’s children will rise up in mass protest to future governments to curb the population nightmare that is leading to global warming climate change.
A disease has spread amongst the population, and the ensuing pandemic threatens world peace. Your mission is to control the disease by force. The mission is to eradicate all diseased individuals running rampage through the streets . . .
This free universal game by Chillingo is certainly original. Although it’s not an easy game to master, as the controls are quite different to the norm. The developers have tried to keep it to just one finger move, click and swipe actions. Whilst this is good in one way, it does require a learning curve and can make this game frustrating to play at first. I love the main menu screen where you have to press and input your finger print in order to gain access to the game. Okay it’s not a real finger print scanner, but it creates the illusion of one. You can have up to three profiles running at the same time, so if you have friends or a partner, you can both take turns without resetting the game.
In the game you are part of the ‘Blackhorne’ strike force extraction team to carry out the mission. The opening graphic mini-clips are impressive and the audio is movie-like. When you are set down for your first mission in amongst burning debris from your downed plane, up pops a message that ‘They are much stronger than we thought, let’s get out of here’. You are then given a bird’s eye view of your environment and a map button to navigate your way to the extraction point. You single tap to move your character around. You can choose your weapon and have to reload manually. There are also a limited amount of grenades you can use as well as being able to pick up ammo and health packs along the way.
To kill enemies you can swipe across multiple targets to shoot them in turn. It is wise to backtrack whilst shooting tough enemies or multiple hostiles as if they reach you it can seriously damage your health. The detail in this game is amazing as you have birds flying overhead and even some of the game buttons are animated with a moving light sheen. To reload you press the gun icon and if you swipe and kill a group of enemies you are awarded extra points for a ‘chain kill’. You have to get the hang of the grenades, as if you throw them too short over doors they blow up back in your character’s face. The longer you drag the higher the grenade will be flung. Normally the doors that you can pass through are coloured a reddish-pink, sometimes it is confusing which door you need to go through, so it is a good idea to tap on the map button every now and again which will give you a clue as to the direction you’re headed in. The doors on the map are indicated with a yellow double arrow.
If you melee attack an enemy up close, it takes a bit of getting used to as you need to swipe over the enemy multiple times, but not too slow or too fast. There is a green bar that indicates how well you are keeping to the required melee speed. To get an idea in the game where the exits are you will see the same yellow arrows as you can see on the map, but they are on the corners of the screen. Again, when you shoot it’s good to go back on your tracks or around in circles to avoid getting up close to the infected inhabitants.
Again, this game can be a little confusing at first as to add to the complexity there are even special ‘kill shots’ that you can execute. To execute a kill shot you need to swipe over one of your targets slowly, but not too slowly. For this you need to have time on your hands, which you don’t have a lot of in this fast paced game. Remember that once you drag over an enemy and your character is busy disposing of the target, you are free to tap anywhere on the screen to evade or move around. This action doesn’t cancel the taking down of the enemies around you.
When you reach the end of the level you will see red signal smoke from a flare. Here you have to manually call in the helicopter to come and rescue you by tapping on the red ‘Extraction Available’ button at the top of the screen. After each level you will be shown a wall with news items occurring from the result of your previous mission and an update on the pandemic. After this, you can choose to select ‘Upgrades’ to upgrade or buy weapons. Here you can also purchase credits which finances the game and makes it available to everyone for free.
On the ‘Mission Select’ options map, you will see a whole host of different missions. This game is very generous with levels. You just select the next zone and your objective comes up. In zone one for example, you are given the objective to kill 12 enemies to bring the region back under control. If you tap on an area of the map that is impossible to move to, a beeping sound occurs. You also have in-game character upgrades that occur when you have enough points, when this happens, click on the green upgrade button and select the ability upgrade you need. For instance, you can have an armour, speed, melee or gun skill upgrade. I found the speed upgrade the most useful for me, as you have to keep moving, if you stay in one place you get overrun.
Throughout the game there is intel to find which you’ll see under a light blue laptop-like icon. It’s not essential to find these to pass a mission but it is a good challenge all the same. Sometimes you have to kill certain enemies who will be indicated with a bright blue hue to get them to set their intel on the ground, in order for you to be able to pick it up. If you find intel you are awarded with 500 extra credits, along with credits for a 100% mission completion status. When your reputation goes up you will be awarded yet more credits too. The game will give you a one word summing up of your performance, such as ‘Outstanding!’ once you have passed a zone stage.
The amount of weapons to buy and upgrade is astounding . . . there are G36s, SPAS-12s, Droid Guns, MG4s and AA12s to choose from for the mission, to name but a few. Getting back from the gun purchase and upgrade screen to the mission select screen could be clearer, to do this you have to press the ‘Player Stats’ button and then ‘Misson Select’. When your reputation rises you are given stripes for your character. Quite amazingly, after seeing all of the different mission zones in the game, I was even more astounded to find out that there are missions within mission zones too. I couldn’t see on the App Store description page just how many missions there are, but I could see that it took one reviewer 4-5 hours to fully complete the game.
You have a primary weapon and a sidearm secondary weapon. For both of these you can buy extra ammo. The specs of each gun are laid out before launching each mission, such as damage and firing rate etc. One thing I do like about the game is that once you are air dropped into a hostile zone it doesn’t all of a sudden go bonkers without giving you time to think. Instead, you are set down in a compound and have to open a door before the anarchy starts dancing around you in the form of infected zombie like characters. Watch out for those health and ammo packs as they can be easily missed in the mayhem. The level of detail in the game is amazing, there are particle effects such as sparks and even vehicles and detailed houses. You can pinch zoom to zoom in or out. A handy tip to know is that if you double tap you can cancel your target lock on enemies. Remember to use your grenades. I use mine up at the beginning as I’m terrible for forgetting them and then kick myself at the end of games, when I realize that I have all my grenades left and could have made life easier for myself.
On the second mission you have to rescue a scientist and keep him alive. It’s worth keeping in mind that the extraction point is often the point where you are set down in the first place, but sometimes it is not and is instead a different area altogether. Interestingly, I didn’t have to call for my extraction ride on the second level when I rescued the scientist, perhaps they were on the ball and circling the area? One thing that can confuse you is how to buy a more sophisticated weapon as it is padlocked on the upgrades screen. Well, you can buy it by swiping to the far right of the screen on the gun upgrades screen. You’ll see it there at the end. I personally waited till I had over the amount needed so that I could instantly upgrade the new weapon as it seemed a shame to abandon a totally upgraded weapon for a weapon with no upgrades, even if it is more advanced.
Inside a the mission zone, a green pulsating indicator and a red pulsating indicator is used for missions yet to be undertaken. Let’s talk some more about the ‘kill shot’ as this is difficult to understand, let alone to master. When you swipe over an enemy there is a green block at the top of the screen and a red line indicates your swipe speed, too slow and the red line will go beyond the green meter and too fast will force the red line to come up short, not attaining a kill shot in either case. You can nail this with feel rather than by visually looking up at the meter every time. Just look up at it a few times so that you can get the feel of the speed needed, neither too slow nor too fast.
As mentioned in the video review it is pretty neat the way that mini video snippets are presented in letter-boxed widescreen mode. That way you can see clearly that there is nothing to do and you can sit back and watch the mini-clip and relax. It also gives it a movie style type of feel between levels. Another tip is to not pick up health packs willy-nilly. Instead, if you already have full health, just note where the packs are and pick them up when your health is running low.
When you get a ground mounted gun, don’t do what I initially did, and that was just plonk it on the ground without knowing how to point it in the right direction. Just press, hold and rotate the green triangle to point it in the required direction.
Some levels have a time limit, but it is good that there are some chilled out levels where there is no time limit and you can relax a bit. A nice mix of styles there by the developer. Also, upgrading a gun doesn’t always mean that it’s more effective. For instance, a lot of guns may have a high fire power rate but are not accurate, forcing the green ‘kill shot’ bar to reduce in size. There are a few guns that are very difficult to get a skill/kill shot with. Pick your weapons in regard to the type of mission you are about to undertake.
If you are playing well, the game will ask you whether you want to put the game into ‘Hardcore Mode’. I never accepted this as I don’t believe in being stressed out playing a game that is too hard, but it’s a neat option that the developer has put in there. There are drone planes later on in the game and you can upgrade their blast radiuses.
One annoying thing that I would like to see changed in the game is the fact that once you’ve set down your automatic firing ground based machine guns you can accidentally move the turret easily. This is because when multiple enemies come at you, you are swiping all over the place and move the turrets by accident when you swipe across the green triangle. Maybe the developer could incorporate a double tap condition to lock the turret angle in place and then a double tap again to unlock them?
In a nutshell, this game takes time to learn and will frustrate many players. However, if you have time on your hands and become familiar with the game it is a very good game indeed. So get to the mission with Project Outbreak!
This app is a twist on the normal game of pool/billiards on a standard pool table. In fact, this game is so different from say 8-ball or 9-ball pool that it is almost a game with rules unto itself . . .
First of all, this game by Tickle Bits is by no means an awesome game, or up there with the greats, but it is different and a novel twist on the game of billiards. There are no 3D graphical pool balls or pool hall details, but what this app does have is the surprise twist of having different physics objects overlaid on a typical pool table. So, chalk up and prepare for a review of this unique pool game that has a free version on the App Store and also a paid $0.99 full version.
There are some unneeded graphics that clutter this game, such as a ‘The End’ screen and over-cooked graphics on the main screen. This review is for the 7 free levels on the free version. For the main objective on stage 2, you have to hit the green balls into the pockets to gain 5 points. However, if you pot a red ball you forfeit 5 points. If you gain enough points you can progress onto more advanced levels. Progression to more advanced levels is based upon points, rather than clearing the previous level. You control the cue-ball by dragging for power and aiming the blue line up for your shot angle. This control can be a bit tricky to get used to at first. There is also a precision dial to more precisely line up and strike balls. You get 3 shots per round on the virtual pool table. You can also reset the power and cancel the shot as indicated in the video review which is a handy feature.
The game is a little buggy but it is still a really fun game that’s different to the norm. You are awarded stars for your performance on the level. One of the levels includes bricks and a diamond drill object to blast your way through the brick wall. On another level there is a kind of laser pool ball colour changer which shows that this game incorporates many different and imaginative elements.
This simple, 2 dimensional, addictive game needs a few minutes to master, but it is really unique and is fun to play and a very fun virtual pool table with a twist. This game has game centre support.
Tilt your device to perform neat snowboarding tricks in this snowboarding multi-level gem of a game
This free iPhone app by Miniclip.com – the same developers who brought out the awesome app ‘Gravity Guy’, is a game with crisp graphics and addictive gameplay. You can tell by the amount of 5 star reviews from downloads of the game that you are in for something special, the moment you set your eyes on this snowboarding game in the App Store.
The game mechanics are driven by tilt to play control actions, using the device’s gyro to affect your character’s movements. There are 88 levels in total with a promise from the developer to add more and more. This app is game centre enabled and has a very clear launch interface in the form of wooden signposts. You can either buy free coins, earn them from recommending the game on Facebook etc., or just get down to earning the coins through developing your skills and earning rewards throughout the game. On the main screen you can visit the store to spend your hard-earned in-game coins, where you can buy different snowboards for snowboarding or even modify your character.
The game is interactive, even in the options menu, where tilting your device will swing signs, ski lifts or pan the background around. I think that when the developer spends the time to add a little bit of magic to the main screens without cluttering them it makes a big difference – making the game stand out more and look more professional. You can select different level sets, such as the ‘Insane Hills’ levels. The in-game instructions are very thorough and clear. The main objective is to reach the next checkpoint at the end of each level. To select a tuition module you can click on one of the tuition ski lifts to learn the controls and tasks required before you jump into playing the game fully.
You gain more points for perfect landings and crazy tricks. You have to collect stars as you go snowboarding around. You can crouch down beneath tunnels and low hanging hazards. If you crash in the game before reaching the checkpoint flags, the game will respawn you. You can be awarded bronze, silver or gold cups depending on your performance on that particular level. There is also a ‘Stunt Mode’ and a ‘Time Trial Mode’. There are around 25 levels per stage. The initial stage in a total of 4 stages is free and unlocked; however, if you wish to unlock the rest of the levels it will currently cost you $7.99, which is a little bit pricy. Maybe this price will come down slightly in time hopefully. Although if you love this game it will be worth the purchase.
There is a unique feel to this game and is free and fun!
So you want to take on an allotment to grow vegetables in the U.K?
Sounds like a simple enough concept, but there is a catch. The allotment world is a world in itself, with its own allotment society, complete with finicky rules and regulations and odd characters that look like they’ve popped out of an old ‘Famous Five’ book.
The competition is fierce, maybe even fiercer than formula one teams competing with each other. If you happen to grow a prize vegetable, be prepared to be under the glare of envious eyes. Even worse, if you happen to be a newbie, it’s like strolling into a prison yard as a new ‘fish’. You’ll have to pick your side, pedigree cow fertiliser or non-pedigree cow fertiliser gangs? You’ll be sized up by weather beaten allotment dwellers who are seasoned veterans, squinting at you whilst silently chewing on a matchstick and resting their chins on spade handles . . . just waiting to tell you just what you should be doing and what you’re doing wrong.
However, there is good news. Alan & Juliette Baker, who are seasoned vegetable allotment keepers have agreed to step out from behind the rows of cabbages and allotment red tape to present some down-to-earth, no nonsense, real world advice to anyone daring to enter the strange and bizarre world of ‘The Allotment’.
1) Never listen to the expert. There is always one, sometimes more.
2) Don’t light a bonfire and then leave the site. The wind will almost certainly change direction and annoy someone.
3) Never place a Buddhist statue on your plot as everyone will consider you to be a bit strange and they are probably correct.
4) Ignore the “one season wonders”, people who, despite great enthusiasm never last more than one season.
5) Never borrow someone else’s equipment, e.g. a spade, as you are bound to break the handle.
6) Try not to laugh at plot holders who grow thousands of potatoes, but be quietly amused and wonder what they do with them all.
7) If you plant rows of veg in the opposite direction from other plot holders be prepared for funny looks.
8 ) Should you decide to grow unusual crops, for instance grape vines, be prepared to be told it is not possible. Just go ahead and prove the critics wrong,
9) Deciding to grow flowers instead of vegetables can be dangerous! Someone will spread the rumour that you are supplying flower shops for cash and avoiding V.A.T and taxes.
10) Avoid all disputes and never say that manure from pedigree cows is better than non pedigree cows. Someone will always take it seriously.
We have experienced all 10 of the above points. In conclusion, stay friendly with all your fellow gardeners, even the experts and the occasional genius and “whatever you say, say nothing.”
Do you ever wish that you could free the apps on your device so that your circles of friends could see what apps you are using? App Store applications can now be viewed, rated and shared with friends with this ingenious app . . . Kind of like an i share in the iOS world.
‘Mates360’ by Jonathan Friese, currently priced at $1.99 has many useful features. You can share information on what apps you are using and also view what apps your friends are currently using. The functionality of this app doesn’t stop there, as you can even rate apps to advise your friends on the best games and applications to download. Can you imagine the fun you could have with this? You can download the same apps as your friends and compete for high scores or you can swap inside knowledge about your experiences playing a certain game for instance. After all, when there is a new game or update, you can’t always go by just a few App Store comments alone. Better to trust your friends who you will know whether or not share the same interests as you.
Contacts are easily identifiable using a secure photo ID feature. You can even create circles of friends based on the category heading you choose. For instance, you could create a kind of i share in the ‘close friends’ category or a ‘work colleagues’ category. These circles, or groups of people can be easily deleted or edited. Â So who has Mates360? Don’t worry about this as this app will automatically check your address book for anyone using this app. If you want more friends to join you, there is a feature within the app to be able to invite friends to download Mates360 and join your inner circle. I can’t help thinking about ‘Meet The Fockers’ here, as you tailor your inner circle to trusted friends with valued opinions only. If they violate the ‘circle of trust’ with a bad app recommendation . . . well, heck, just delete them, or create a circle headed ‘People with bad taste’. 🙂
Just kidding, as on a more serious note this is a very good idea for getting the real lowdown on what are the best apps from people you know with this i share like app. Reviews and recommendations that you know are 100% solid, from people who you’ll know share the same expectations and preferences as you or not.