LG / game / SUPER LIZZY
REVIEW
Super Lizzy is a featherweight platformer that owns its smallness.
Omshy's free LG webOS runner-platformer hybrid is a five-minute time-killer that asks nothing of the viewer and gives back about as much.
BY THE APP COMRADE DESK · MAY 11, 2026 · 2 MIN READ
Super Lizzy is the kind of app that exists because the LG Content Store, like every smart-TV storefront, needs a casual-games shelf and someone has to fill it. Omshy Inc.’s entry is a side-scrolling platformer with a cartoon lizard, a free price tag, and the unspoken acknowledgement that nobody buys an OLED TV to play 2D runners on it. That is the lane it occupies — small, free, briefly amusing — and on those terms it is exactly what it appears to be.
The review writes itself by what’s absent: no microtransactions, no ad spam during play on the webOS build, no account wall, no narrative hook to oversell. What you install is what runs. The trade is content depth — a modest level count, limited variety, and a loop that reveals its half-life in one sitting. For an evening with the remote already in hand and nothing on television, that’s the trade.
Super Lizzy isn’t trying to be a TV game so much as a casual phone-game ported to a screen it doesn’t quite fit. The Magic Remote handles it well enough; the form factor argues with the genre quietly the whole time. Install for what it is — a free five-minute distraction — and don’t ask it for more.
Super Lizzy isn't trying to be a TV game so much as a casual phone-game ported to a screen it doesn't quite fit.
FEATURES
Super Lizzy is a casual side-scrolling platformer-runner built for LG webOS TVs, free to install from Omshy Inc. The protagonist — a cartoon lizard — runs, jumps, and dodges through tile-based stages controlled with the Magic Remote or directional pad. The control surface is two-button on a TV remote: one to jump, one to interact.
Levels are short and scored on coins collected and time-to-finish. There is no narrative wrapper beyond the cartoon framing, no online leaderboards on the webOS build, and no in-app purchases — what installs is what runs. Visuals are flat 2D sprite art at TV resolution, with the kind of bouncy idle animation that telegraphs phone-game origins.
Audio is a single looping chiptune track per stage with a small bank of jump and pickup sound effects. The webOS app weighs in light and loads in a few seconds even on older LG hardware.
MISSION ACCOMPLISHED
The price is honest. Free, no ads pushed during play on the LG build, no purchase prompts, no account wall. For a category that has been overrun by free-to-play hooks on every other store, a clean install-and-play loop on a TV is worth noting.
Control latency through the Magic Remote pointer is acceptable for a forgiving platformer of this scope — the jump timings are generous enough that small remote-input delays don't ruin a run.
ROOM TO IMPROVE
The bigger issue is fit. Side-scrolling platformers were designed around tight, low-latency gamepad input on a held controller; mapping them to a TV remote at couch distance asks the player to do precise timing with the wrong hardware. Super Lizzy is forgiving enough that it works, but it never feels like the form factor it wants to be.
Content runs out quickly. The stage count is modest, level variety is limited, and the loop reveals its short half-life inside one sitting. Without leaderboards or daily challenges on this build, there's no real reason to come back after the first session.
CONCLUSION
Super Lizzy is the kind of app that belongs in a TV's casual-games folder for the rare evening someone wants a five-minute distraction with the remote already in hand. It is not a destination game, and it doesn't pretend to be one. Free, harmless, and brief — fine on those terms, forgettable on any other.