LG / game / INUA - A STORY IN ICE AND TIME
REVIEW
Inua brings an Inuit folktale to the LG living room.
The Pixel Hunt and ARTE France's IGF-nominated narrative adventure lands on webOS via Blacknut's cloud-gaming stream — a quiet, text-driven story that earns its slot on a TV more than most cloud-game ports do.
BY THE APP COMRADE DESK · MAY 11, 2026 · 3 MIN READ
Inua - A Story in Ice and Time
BLACKNUT
OUR SCORE
7.6
LG
★ 5.0
PRICE
Free
Most cloud-gaming ports on smart TVs are pitches for the technology rather than the games. Inua is the opposite: a small, quiet, text-heavy adventure that happens to be streaming, and that benefits from the TV context once you stop expecting it to behave like a console title. The Pixel Hunt has been making documentary-adjacent narrative games for a decade, and Inua — built with ARTE France and developed alongside Inuit cultural advisors — is the studio at full stretch.
On LG webOS the game arrives through Blacknut’s cloud catalogue, which is why Blacknut shows up as the listed developer in the LG Content Store. That framing matters: this is not a native webOS port, it is a streamed instance of the PC build, with the Magic Remote standing in for a mouse. For a point-and-click story game with no twitch mechanics, that substitution works. For an action title it would not.
What you get, then, is a piece of interactive non-fiction about ice, time, and an oral history Western media usually mishandles — playable from the sofa, in short sittings, on a TV that is good enough at displaying hand-drawn 2D art to do the artwork justice. It is a narrow recommendation, and an honest one.
Inua treats its source material with care, and the Magic Remote pointer turns out to be the right tool for a story about pointing at the past.
FEATURES
Inua is a third-person narrative adventure built around an Inuit folktale, structured as a series of vignettes that move between a modern-day journalist and historical figures tied to the 1845 Franklin expedition. The Pixel Hunt and ARTE France co-produced it; the studio's earlier work (Bury Me, My Love; Enterre-moi, mon amour) sits in the same documentary-fiction register. Gameplay is point-and-click: pick a memory, examine an object, move a character a few steps, read a paragraph, move on. There is no combat, no inventory puzzling beyond light object association, and no failure state.
On LG webOS the title runs as a Blacknut cloud-game stream — Blacknut is the listed developer here because it operates the streaming layer, not because it ported the game itself. Input maps to the Magic Remote pointer, which is closer to the original mouse-driven PC build than a gamepad would be. Stream quality scales with the household's bandwidth; the game's hand-drawn 2D art holds up at moderate bitrates better than most cloud-streamed titles do.
The hook is the time-shifting mechanic: choosing a memory rewrites a moment in a different character's chapter elsewhere on the timeline. Sessions are short by design — most players finish in three to four sittings of an hour or so.
MISSION ACCOMPLISHED
The cultural work is the headline. Inua was developed in consultation with Inuit advisors and the writing avoids the exoticising shortcuts the genre usually takes. Names, place-names, and oral-history fragments are treated as primary text, not flavour. The IGF Excellence in Narrative nomination it picked up is earned — the prose is sparse, the structure is unusual, and the ending lands.
Pointing at a TV with the Magic Remote turns out to suit this game in a way most cloud-gaming experiments don't. The interactions are slow and deliberate; latency that would sink an action title is invisible here. Free-to-play through Blacknut's catalogue (within an active subscription) lowers the entry cost considerably versus the standalone PC and console releases.
ROOM TO IMPROVE
The cloud-streaming layer is the obvious caveat. On a marginal connection the hand-drawn art picks up compression artefacts that the game's stillness makes more noticeable, not less. There is no offline option and no local install — pause the stream long enough and the session ends. Players who would prefer to own the game outright should buy the PC or Switch version instead.
The text is small on larger TVs at couch distance, and there is no in-app font-size adjustment. Reading-heavy games on the living-room screen are a category webOS still hasn't solved, and Inua inherits the problem rather than fixing it.
CONCLUSION
Inua is a short, careful, literary game that rewards patient attention. It is not a showcase for what an OLED can do, and it is not the title most people will pick when they sit down to game on a TV. For LG owners with a Blacknut subscription and an evening to spend on a story-first piece, it is one of the more interesting things in the catalogue — and a useful counter-example to the assumption that cloud gaming on TVs is only for action titles.