LG / game / CATCH THE SUSHI
REVIEW
Catch The Sushi is a reflex-arcade snack on the LG webOS shelf.
Another short, free casual game from Omshy Inc. on LG webOS — this one a timing-and-catch loop rather than the tile-pick play of its Go Sushimi sibling.
BY THE APP COMRADE DESK · MAY 11, 2026 · 2 MIN READ
Catch The Sushi is the second free sushi game on the LG webOS store from Omshy Inc., and the more honest read of the pair is that the studio has built a small playbook rather than a single title. Where Go Sushimi is the slow tile-pick variant, Catch The Sushi is the timing-and-catch variant — same art language, same casual register, different verb. On a TV game shelf where the bulk of entries are mobile ports that ignore the remote, both games at least understand the venue.
The catch loop is brisk and shallow on purpose. Sushi pieces move across the scene, the Magic Remote pointer sweeps to meet them, the round score tallies, and the next round starts. There is no progression scaffolding to speak of — no restaurants to unlock, no character roster, no online leaderboard layer surfaced in the listing — and the absence is the design rather than an oversight. This is install-and-play-for-fifteen-minutes, not install-and-build-a-habit.
The honest framing is that Catch The Sushi earns its place the same way Go Sushimi does — as a free, TV-shaped casual slot-filler that respects the remote and doesn’t oversell itself. The reflex variant suits the player who finds matching games sleepy and the tile-pick variant suits the player who finds reflex games stressful, and Omshy has politely shipped both. Pick the verb that matches your couch mood and keep the expectations short.
Catch The Sushi swaps the tile-picking of Go Sushimi for a timing loop, and the Magic Remote turns out to suit both.
FEATURES
Catch The Sushi is a free casual game from Omshy Inc., distributed on the LG Content Store for webOS smart TVs. The premise is in the title — sushi pieces drift across a brightly drawn conveyor scene and the player times Magic Remote clicks to catch them before they pass. It is the reflex-arcade variant of the studio's catalogue, where Go Sushimi handles the slower tile-picking version.
The screenshots point to a snackable loop rather than a progression system — short rounds, a running catch count, the same cartoon nigiri-and-maki visual language Omshy uses across its sushi titles. Controls are built around the Magic Remote pointer rather than the four-way pad, which is the right call for a moving-target game on a TV.
The LG store listing carries no description, no release date, and no in-app purchase markers in the metadata feed. Treat it as a finished free download, not a live-service game with a roadmap.
MISSION ACCOMPLISHED
The control model fits the genre. A timing-and-catch loop wants pointer input, not a directional pad, and the Magic Remote handles the cursor sweep with enough precision to make missed catches feel like the player's fault rather than the remote's. That alone separates Catch The Sushi from the bulk of webOS game-shelf entries, which are mobile ports that pretend the remote doesn't exist.
Visually it reads well from couch distance — large tiles, high-contrast art, no tutorial wall. For a free install on a platform where the casual-game bench is thin, a deliberately TV-shaped reflex title earns its slot.
ROOM TO IMPROVE
The depth ceiling is low. There is no visible progression, no unlockable variants, no leaderboard layer surfaced in the listing — so the loop is whatever the round mechanic alone can sustain, which in a catch game is usually fifteen minutes before the pattern repeats.
webOS casual games also tend to ship and then go quiet, and Omshy's listing thinness on Catch The Sushi mirrors the Go Sushimi page exactly. No public update cadence, no developer notes, no sign the game is on a live-update track.
CONCLUSION
Catch The Sushi sits exactly where Go Sushimi sits — a small, free, honest casual entry on the LG webOS game shelf, with a reflex loop instead of a tile-pick one. Pick this one if timing-and-catch is more your speed than calm matching; pick Go Sushimi if you want the lower-tempo cousin. Install either if you want a free TV-shaped time-killer; skip both if you came to webOS hunting for the depth of an Apple Arcade title.