APP COMRADE

LG / game / BUNNY QUEST

REVIEW

Bunny Quest is a no-friction carrot hunt for the LG remote.

Inlogic Software's free webOS platformer trades depth for a tight loop — run, jump, grab carrots, repeat — and that's the entire pitch.

BY THE APP COMRADE DESK · MAY 10, 2026 · 2 MIN READ

LG

Bunny Quest

INLOGIC SOFTWARE S.R.O.

OUR SCORE

6.6

LG

★ 5.0

PRICE

Free

Bunny Quest is what the LG webOS games shelf actually looks like in 2026 — a free, no-account, sub-minute-per-level platformer built by a studio that ships these things by the dozen. Inlogic Software’s house style is to take a familiar casual genre, port it cleanly to the smart-TV directional pad, and let the price tag do the marketing. Bunny Quest fits the pattern: a rabbit, a side-scrolling outdoor stage, carrots to collect, and a star rating at the end of each level.

That’s not a slight. The webOS games catalogue is mostly built for short attention spans on a couch, and pretending otherwise sets the wrong frame. The right question for a title like this isn’t “does it rival a Switch platformer” — it’s “does the loop work and does it ask anything of you it shouldn’t.” Bunny Quest gets both right. The controls land, the levels are appropriately short, and the install is free of the dark-pattern monetisation that drags down a lot of the platform’s free-to-play shelf.

What’s missing is a reason to remember it a week later. The difficulty curve flattens fast, the art assets feel borrowed from a template library, and there’s no hook that distinguishes this rabbit from the next one Inlogic ships. Fine as a five-minute distraction, less convincing as something you actively return to.

Bunny Quest doesn't try to be a console game on a smart TV — it's a coffee-break loop that happens to run on webOS.

FEATURES

Bunny Quest is a side-scrolling collect-em-up by Inlogic Software, a Slovak studio that ships dozens of lightweight casual titles across LG webOS and Samsung Tizen. You play a rabbit running through stylised outdoor levels, jumping gaps, dodging obstacles, and picking up carrots that double as score and as the in-level currency for unlocks.

Controls map to the four LG remote directions plus OK — left and right move, up jumps, OK confirms menus. Magic Remote pointer support is not used in-level; this is a directional-pad game, which is the right call for a platformer where input latency matters more than gesture flair.

Progression is level-based with a star rating on each completed stage. The art is bright, the soundtrack is short and looping, and individual levels run under a minute. Free to install, no subscription, no in-app purchases visible at the LG content-store listing.

MISSION ACCOMPLISHED

The loop is honest about what it is. Levels are short enough to finish during an ad break, the controls are responsive on the standard LG remote, and nothing about the game asks you to log in, pair a phone, or sit through a tutorial. For a free webOS title from a studio whose entire catalogue is built around quick-session play, that restraint counts.

The carrot-collection mechanic gives kids and casual viewers a reason to replay a level for the star rating without dangling a paywall in front of the next world.

ROOM TO IMPROVE

Difficulty is flat across the levels we've sampled — there's a pleasant difficulty curve missing here. Once you've learned the jump timing in world one, world three doesn't ask much more of you. A handful of bosses or a stamina mechanic would carry the loop further than reskinned backgrounds do.

The art assets feel templated rather than designed — the rabbit, the carrots, and the parallax backgrounds could belong to any one of two dozen Inlogic titles, and the studio's house style leans more toward "asset reuse" than "identity." A small visual hook of its own would give Bunny Quest a reason to be remembered next to its shelfmates.

CONCLUSION

Install if you want a free, no-account TV platformer to hand the kids while dinner cooks, or if you're idly curious what the LG webOS casual-games shelf looks like in 2026. Skip if you want a game with progression depth, narrative, or any reason to come back after the third evening. As a coffee-break loop on a 65-inch OLED, it does the job and asks nothing in return.