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REVIEW
Among Us is still a great party game waiting for friends to show up.
Five years past its pandemic peak, Innersloth's social-deduction hit on Android is a polished, cheap, content-fed game whose biggest problem is that the lobbies have thinned out.
BY THE APP COMRADE DESK · MAY 10, 2026 · 5 MIN READ
Among Us
INNERSLOTH LLC
OUR SCORE
7.2
GOOGLE PLAY
★ 3.9
PRICE
Free
In-app purchases
Among Us turns eight next month, and the strange shape of its life so far is the entire context for reviewing it now. A four-person Texas studio shipped it in 2018 to almost nobody, considered shelving the sequel, and then watched the game become the most-downloaded mobile title of 2020 when streamers caught it during lockdown. Innersloth did the unfashionable thing: cancelled the sequel, poured the work back into the original, and has spent the half-decade since adding maps, modes, roles, and a Hide n Seek variant on top of the same crewmate-versus-impostor loop.
The Android version today carries the full weight of that retrofit — five maps including the Fungle, a Hide n Seek mode that runs on its own ruleset, eight optional roles (Scientist, Engineer, Guardian Angel, Shapeshifter, Tracker, Noisemaker, Phantom, Crewmate), an account system, friends list, in-game chat moderation, and a cosmetics store that funds it all without paywalling the core game. The 3.9-star Play Store rating across half a million reviews is the honest signal: the game still works, and the people who never stopped playing still love it. The complaints cluster around match-finding, modding, and the occasional ad-removal IAP that doesn’t stick across reinstalls.
The mechanics still work. The map roster has tripled. What’s missing is the room full of strangers shouting over you.
features
A round of Among Us is four to fifteen players on a spaceship, planet base, sky platform, or jungle island, split into Crewmates who do tasks and one to three Impostors who don’t. Crewmates win by completing every task or voting the Impostors out; Impostors win by killing or sabotaging until the numbers tip. Meetings, where you accuse each other in text or voice (voice is third-party), are the actual game.
Five maps now ship in rotation: The Skeld (the original), MIRA HQ, Polus, The Airship, and The Fungle. Each has its own task layout, sabotage flavour, and vent network. The Hide n Seek mode rebuilds the formula as a one-impostor pursuit with its own visibility rules and a soundtrack that ratchets as the impostor closes in. The eight roles (Scientist sees vitals, Engineer uses vents, Tracker arrows a chosen player, Noisemaker pings a sound on death, Shapeshifter mimics another crewmate’s appearance) are toggled per-lobby and shake the meta in interesting ways without becoming load-bearing.
Cross-play with iOS, PC, Switch, PlayStation, and Xbox is on by default. Account creation is free; an optional one-time $1.99 IAP removes ads. Cosmetics — hats, pets, skins, nameplates — are sold individually and as themed packs (a Hitchhiker’s Guide bundle and a Castle in the Sky bundle have run recently).
missionAccomplished
The fundamental design has aged better than almost any game of its era. Social deduction with twelve-second meetings, vent kills, and one player lying their face off is a near-perfect mobile-multiplayer shape — short rounds, low input demands, conversation as the actual gameplay. Innersloth’s choice to keep the original 2D art and not chase a 3D remake has aged particularly well. The game looks exactly like the screenshots from 2020, which on a 2026 phone reads as confidence rather than neglect.
The post-peak content support has been quietly serious. Free updates added the Airship map, the Fungle map, the entire Hide n Seek mode, the role system, account-bound friends, and quick chat — none of it locked behind a season pass. For a free-to-play game whose monetisation is a $2 ad-removal and some hat packs, the work-to-revenue ratio is unusual.
roomToImprove
The matchmaking is the thing that’s wearing the game down. Public lobbies on the smaller maps fill slowly outside peak hours, and quick-match still drops you into rooms that empty out before the first body. This is partly an audience-shape problem — the casual streamer-driven crowd left in 2021 — and partly a moderation problem, since the lobbies that are full are disproportionately the ones running mods, language barriers, or AFK farms. A more aggressive regional matchmaker and visible lobby health indicators would help.
The Android-specific complaints are smaller but real. The ad-removal purchase has a long history of not restoring after reinstalls, and Innersloth’s support burden on that single SKU appears to be heavier than the SKU is worth. Performance on low-end devices dips during meetings on the Airship; some roles (Phantom in particular) interact badly with the older visibility code on MIRA HQ. None of this is fatal, but it’s the friction that pushes lapsed players toward Goose Goose Duck or back to Town of Salem 2 instead of reinstalling.
conclusion
Install it if you have three or more friends with phones and a Discord. Install it if you remember 2020 and want to see what Innersloth did with the years since — the answer is more than you’d think. Skip it if you’re trying to drop into anonymous lobbies and find the same chaos as five years ago, because that crowd has scattered. The game is still good. The room around it is the part that needs work.
The mechanics still work. The map roster has tripled. What's missing is the room full of strangers shouting over you.