APP COMRADE

Apple / games / CANDY CRUSH SODA SAGA

REVIEW

Candy Crush Soda Saga is the sequel that quietly outlasted its parent.

King's 2014 follow-up is still getting new levels a decade later, and the soda-and-honey twists give it a sharper identity than the original it sits next to.

BY THE APP COMRADE DESK · MAY 10, 2026 · 4 MIN READ

Apple

Candy Crush Soda Saga

KING

OUR SCORE

7.4

APPLE

★ 4.7

PRICE

Free

Candy Crush Saga came out in 2012 and ate the casual-gaming world whole. The sequel, two years later, was the one nobody asked for and most people assumed would be a reskin. Eleven years on, Soda Saga is still here, still shipping levels, and — quietly — it’s the better-designed game of the two.

The bottles rise, the bears float, the honey cracks — and somewhere underneath it all there is a real puzzle game. You can feel the King studio learning from the original’s flaws in every mode: more vertical thinking, more board states that aren’t just colour-matching, more reasons to actually plan a move instead of swiping until something lights up. It’s the same loop, paid for the same way. It’s also, for most of the levels, a sharper one.

The bottles rise, the bears float, the honey cracks — and somewhere underneath it all there is a real puzzle game.

FEATURES

The core grammar is the original match-three: swap two adjacent candies, line up three or more, clear the board. What Soda Saga layers on top is a set of physics tricks the first game never had. Soda levels fill the board with rising liquid as you match purple candies, floating bears, fruit, and ice cubes upward — vertical thinking the original never asked for. Honey levels glue candies in place and demand repeated hits to break them out. Frosting levels hide gummi bears under crackable layers. Each mode reshuffles which matches actually matter.

Special candies follow the same logic as Candy Crush but skew toward verticality. Striped, wrapped, and colour-bomb combinations still anchor the late-board plays, and the Coloring Candy — Soda's headline special — repaints groups of candies a single colour so you can chain matches that wouldn't otherwise exist. Boosters (Lollipop Hammer, Striped & Wrapped, Free Switch) are gated behind in-game currency or real money.

The meta-layer is the World Map: thousands of levels grouped into episodes, gated by a five-life system that refills one life every thirty minutes. New episodes ship roughly every other week — King has not stopped publishing levels since launch in 2014.

MISSION ACCOMPLISHED

Soda Saga earns its existence. The vertical mechanics, the floating-bear levels, and the rising-soda physics give it a puzzle identity the original lacks. The art is cleaner, the animations are crisper, and the audio mix has been quietly modernized over the years without breaking the muscle memory anyone built in 2014.

The free path is genuinely playable. You can grind through hundreds of levels without spending a cent if you accept the five-life ceiling and the occasional brutal RNG. The cross-device sync via Facebook or a King account is reliable, and progress carries between iPhone, iPad, and the web version without ceremony.

ROOM TO IMPROVE

The monetisation is the same dark-pattern grammar King wrote the playbook for. Levels are tuned so that the last few moves often hinge on a booster you don't have, and the offer to buy one appears at exactly the moment your patience is thinnest. Gold Bars — the premium currency — gate extra moves, extra lives, and the boosters that turn impossible levels into trivial ones. Nothing about that is hidden, but nothing about it is generous either.

Performance on older iPhones is still occasionally rough — load times between episodes can stretch past five seconds, and the ad-and-event modals layered on top of the map screen have multiplied over the years. There is no offline mode worth using: the game tolerates brief drops, but anything more than a minute and you're staring at a connection prompt.

CONCLUSION

Install Candy Crush Soda Saga if you want the better-designed half of the Candy Crush franchise and you have the self-discipline to ignore the booster prompts. Skip it if you already know match-three games make you reach for your wallet. The bigger question — whether the genre still deserves your phone's home screen in 2026 — is one only you can answer.